节点文献
计算机游戏界面设计方法研究
【作者】 王军锋;
【导师】 陆长德;
【作者基本信息】 西北工业大学 , 设计艺术学, 2007, 硕士
【摘要】 计算机游戏界面设计(Computer Game Interface Design)是决定一款计算机游戏成败的重要因素之一。论文以游戏设计理论、人机界面设计理论、认知心理学、设计符号学等知识为理论基础,通过对计算机游戏用户的生理和心理特征的分析,提出了用户参与的迭代式计算机游戏界面设计方法。最后,以射击游戏界面设计为例,对论文提出的设计原则和方法进行了验证。 论文首先从计算机游戏用户玩游戏时的生理状态和心理状态出发,建立了计算机游戏用户生理和心理特征模型,并在建立用户生理和心理特征模型后,提出了基于用户生理和心理特征模型的界面设计原则。另外,还对不同的游戏类型进行了分析,总结出基于不同游戏类型的界面设计原则。在遵循上述设计原则的前提下,论文提出了用户参与的迭代式计算机游戏界面设计方法。该方法以用户参与为中心,以迭代设计为手段,利用计算机游戏用户对界面设计方案进行测试、评价,重复对其不利于人机交互的因素进行改进设计。最后,通过假想的射击游戏界面设计实例验证了用户参与的迭代式计算机游戏界面设计方法,并提交了一份设计方案。
【Abstract】 Computer Game Interface Design is one of the important factors what decides the computer game is success or failure. This paper based on the theory of Game Design, Human-Machine Interface Design, Psychology of cognizing, Semeiology of Design, through analyzing the computer game user’s physiology and psychology, brings up user participating of circulating method for the computer game interface design. At the end, with an imagined shoot game for example, author using the user participating of circulating method which for Computer Game Interface Design designed its interface.This paper start with the state of the computer game user’s physiology and psychology, then established the model of the computer game user’s physiology and psychology. After that, author brings up some principles of the computer game interface design which based on the model of the user’s physiology and psychology. In addition to, the author brings up the principles which based on the different type of the computer game after analyzing the different type of the computer game exhaustively. Following the above-mentioned design principles, the thesis set up user participating of circulating method for the computer game interface design. The method centered with user’s participating and its’ means is circulating design. It made computer game user estimated and evaluated the interface designing program, improving the program continuously with its’ human-machine interface. At the end, through the example of interface design of a shoot game which is imagined, confirmed the design principles which should be followed in the process, handed over a design project.
【Key words】 Industry design; Game Interface Design; The model of the user; The user’s participating; Circulating design;
- 【网络出版投稿人】 西北工业大学 【网络出版年期】2007年 01期
- 【分类号】TS952.83
- 【被引频次】26
- 【下载频次】1102