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基于.NET的中小学运动会管理系统的研究与开发

【作者】 钱伟林

【导师】 黄国兴; 丁建国;

【作者基本信息】 华东师范大学 , 软件工程, 2007, 硕士

【摘要】 田径运动会是学校每年都要举行的重大活动,由于该运动比赛项目多,参与人数广,数据处理量大且变化与时效性要求高,管理较为复杂,传统手工进行信息处理不但耗时费力,而且直接影响着工作质量与效率,与信息时代的管理要求极不协调,因此,研制开发具有先进性和实用性的符合中小学实际情况的运动会管理系统势在必行。大型运动会在各个比赛场地或布设有线局域网,因此可以采用C/S结构的运动会管理系统;或布设无线和有线结合的网络,因此可以使用B/S或C/S结构的运动会管理系统。中小学运动会属于小型群众性运动会,和大型运动会不同,没有大量的经费来源,没有众多的人力和物力,不可能在运动场地架设一个有线局域网或无线网络,因此大型运动会的软件在中小学不适用。市场上有一些单机版的运动会软件,不能替代运动会期间的大量手工工作。中小学运动会管理系统要求在没有网络的比赛场地上使用运动会管理系统的功能。基于.NET平台,应用智能客户端(Smart Client)技术,开发一个运动会管理系统可以满足运动场地偶尔连接的需要。本文通过对智能客户端(Smart Client)技术的研究,研究如何基于.NET平台,应用面向对象的设计思想(使用UML建模),开发一个中小学运动会管理系统。本系统以SQL Server 2005为后台数据库,以Visual Studio. NET 2005为开发平台,选用C#2.O为开发语言。

【Abstract】 Sport meet are popular activities that schools must hold every year. There are many projects, and lot of persons to take part in the sports meets, so that the data-processing capacity, the changes and the real time requirement are huge in the information system. The traditional manual operation to manage the athletic is impractical for the complex management system. Hence, to develop advanced and practical management systems which can deal with the sport games for primary and middle schools is very useful in this area.Large Games in various venues may build wired or wireless local area network .So we can use the C/S structure system to manage games or build combination of wireless and wired networks with both, B/S and C/S structure system. The primary and middle school games belong to the small scale games and they are different from large games. They have no large funds, have no many human resources and even no enough physical resource. So it is impossible to build a full wired local area network or a full wireless network in the ground Hence large software for sports meet is not appropriate for the small sports meet.School game management system requires applying in the absence of networks. Based on NET platform, we use Smart Client technology, to develop a management system to meet the needs of occasionally connected.Through the Smart Client technology, we investigate how to use UML to develop a school game management system based on NET platform.This system makes use of SQL Server 2005 as the background, Visual Studio .NET 2005 as the development platform and choose C# 2.0 as the development of language.

  • 【分类号】TP311.52
  • 【被引频次】4
  • 【下载频次】320
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