节点文献

防空导弹系统飞行仿真空间可视化研究

Research of Flight Simulation Space Visualization in the Antiaircraft Missile System

【作者】 朱志峰

【导师】 余德义;

【作者基本信息】 南京航空航天大学 , 导航、制导与控制, 2004, 硕士

【摘要】 本文以计算机图形学为理论基础,研究了在Visual c++6.0平台下,以OpenGL和串口技术开发导弹防空系统视景仿真软件。课题中运用面向对象的编程思想,采用MFC的编程方法。 本文首先概述了坐标变换、透视原理等计算机图形学的相关理论,介绍了OpenGL及如何在Visual C++6.0下建立OpenGL应用程序框架及程序结构。随后,详细探讨了如何利用OpenGL进行较为复杂的三维建模、文本显示、地形绘制以及动画生成的技术。课题中利用MSComm控件编制串口程序进行飞行仿真数据的传送,定义数据传送格式,采用多线程技术处理仿真数据的接收和动画显示。最终,较好地解决了飞行器三维实时显示与逼真的场景之间的矛盾。课题中首次提出并运用了多例化和分时复用技术,提高了仿真视景系统的实时性,具有很强的实用性。

【Abstract】 Based on Computer Graphics, The paper is about development of a 3D animation simulation software with the thinking of Objected-Oriented and MFC method under the enviroment of Visual C++6. 0.At fist the paper introduced something about Computer Graphics, such as coordinates transformation, perspective theory. And then the paper presented how to make up a frame and a structure of an OpenGL program in Visual C++ 6. 0. Furthermore, 3D molding, showing texts, drawing terrains and how to produce animations based on OpenGL technique were also described deeply. Fight simulation data were transmitted by MSComm serial communications. And multithread technique was adopted to receive flight data and draw graphics. At last, the paper solved conflict between real time display and vivid scene. For the first time, the paper invented and applied Time-sharing Multitask and Multiexample technology.

【关键词】 OpenGL微软通讯控件串口通信动画仿真建模
【Key words】 OpenGLMSCommserial communicationsanimationsimulationmodeling
  • 【分类号】TP391.9
  • 【被引频次】4
  • 【下载频次】451
节点文献中: 

本文链接的文献网络图示:

本文的引文网络