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Power Consumption Optimization for 3D Graphics Rendering

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【作者】 Lidong XingTao LiHucai HuangJungang Han

【Author】 Lidong Xing;Tao Li;Hucai Huang;Jungang Han;School of Microelectronics,Xidian University;School of Electronic Engineering,Xi’an University of Posts and Telecommunications;

【通讯作者】 Lidong Xing;

【机构】 School of Microelectronics,Xidian UniversitySchool of Electronic Engineering,Xi’an University of Posts and Telecommunications

【摘要】 This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance.

【Abstract】 This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance.

【基金】 Sponsored by the Key Program of National Natural Science Foundation of China(Grant No61136002);the Research Grants from the Shaanxi Provincial Government(Grant Nos.2013KTZB01-07,2014ZS-08 and S2015TQGY0166);the Shaanxi Education Bureau(Grant No.2050205)
  • 【文献出处】 Journal of Harbin Institute of Technology(New Series) ,哈尔滨工业大学学报(英文版) , 编辑部邮箱 ,2019年01期
  • 【分类号】TP391.41
  • 【网络出版时间】2017-12-05 16:42
  • 【下载频次】28
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