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探索式搜索系统中的游戏化机制设计

Gamification Design in Exploratory Search System

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【作者】 袁红张以哲

【Author】 Yuan Hong;Zhang Yizhe;School of Economics and Management,Nantong University;College of Engineering,Northeastern University;

【机构】 南通大学经济与管理学院美国东北大学工程学院

【摘要】 [目的/意义]探索式搜索系统中引入游戏化机制,可以激发用户兴趣,激励用户持续使用和支持搜索交互,提高探索性搜索系统的利用率。[方法/过程]基于游戏化框架及探索式搜索系统的运行机制,组合相关游戏元素,设计具有特定功能的游戏模块,并将其引入到系统界面中以实现游戏元素在探索式搜索这一非游戏场景中的应用。[结果/结论]构建了由游戏层、用户层、系统层组成的游戏化探索式搜索系统概念模型,将20种游戏元素组合成11个游戏模块,包括5个独立模块和6个合成模块;将游戏模块嵌入到Axure RP设计的13个页面中,包括游戏化探索式搜索界面以及游戏化交互界面。论文提出的概念模型及原型设计可以为游戏化探索式搜索系统的开发提供理论支持。

【Abstract】 [Purpose/Significance] Introducing gamification into exploratory search system can stimulate users’ interests,encourage continual using,support interaction,and improve users’ utilization of exploratory search systems. [Method/Process] Based on the gamification framework and the operation mechanism of exploratory search system,game elements were combined,game modules with specific functions were designed and introduced into the system interface to realize the application of game elements in the non-game scenery exploratory search. [Result/Conclusion] A conceptual model of gamification exploratory search system composed of game layer,user layer and system layer was constructed. Twenty game elements were composed into 11 game modules,including 5 independent modules and 6 composite modules. These game modules were embedded in 13 pages designed by Axure RP,including gamification exploratory search interfaces and gamification Interactive interfaces. The conceptual model and prototype design proposed in this paper can provide theoretical support for the development of gamification exploratory search system.

【基金】 国家社会科学基金一般项目“用户探索式搜索行为的意图-策略关联模式研究”(项目编号:17BTQ087)
  • 【文献出处】 现代情报 ,Journal of Modern Information , 编辑部邮箱 ,2020年04期
  • 【分类号】G252.7;TP391.3
  • 【被引频次】1
  • 【下载频次】332
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